HYPERNATREMA

Weapon · Rifle

Maynard Sniper

In the extracted data; current availability not verifiedAdded in 2.1_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$139
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
144The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
1
Reserve ammunition
26
Rate of fire (displayed)
11 rpm
Cycle time
5.8 sTime between shots; not sustained fire including reloads.
Reload time
5 s
Muzzle velocity
560 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
160 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
69
Vertical recoil (displayed)
8
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Maynard Sniper Dumdum Ammo

Base damage per projectile
111 (before hit-zone multipliers)
Velocity
448 m/s
Range in the source data
448 m (the calculation's limit, not lethal range)
11100 m300 m
Base damage 111 at 0 m, falling to 56.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–448 m)
chest2 (0–126 m), 3 (126–448 m)
stomach2 (0–110 m), 3 (110–448 m)
arms2 (0–65 m), 3 (65–448 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–448 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–448 m)1 (0–448 m)1 (0–448 m)1 (0–448 m)1 (0–448 m)1 (0–448 m)
chest2 (0–126 m), 3 (126–448 m)1 (0–49 m), 2 (49–448 m)1 (0–73 m), 2 (73–448 m)1 (0–126 m), 2 (126–448 m)1 (0–448 m)1 (0–448 m)
stomach2 (0–110 m), 3 (110–448 m)1 (0–39 m), 2 (39–448 m)1 (0–65 m), 2 (65–448 m)1 (0–110 m), 2 (110–448 m)1 (0–448 m)1 (0–448 m)
arms2 (0–65 m), 3 (65–448 m)2 (0–86 m), 3 (86–448 m)2 (0–448 m)1 (0–65 m), 2 (65–448 m)1 (0–448 m)1 (0–448 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–448 m)2 (0–71 m), 3 (71–448 m)2 (0–110 m), 3 (110–448 m)1 (0–52 m), 2 (52–448 m)1 (0–110 m), 2 (110–448 m)1 (0–448 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Maynard Sniper High Velocity Ammo

Base damage per projectile
106 (before hit-zone multipliers)
Velocity
660 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10600 m300 m
Base damage 106 at 0 m, falling to 54.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–117 m), 3 (117–500 m)
stomach2 (0–99 m), 3 (99–500 m)
arms2 (0–60 m), 3 (60–125 m), 4 (125–500 m)
legs2 (0–46 m), 3 (46–99 m), 4 (99–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–117 m), 3 (117–500 m)1 (0–43 m), 2 (43–500 m)1 (0–68 m), 2 (68–500 m)1 (0–117 m), 2 (117–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–99 m), 3 (99–500 m)1 (0–32 m), 2 (32–500 m)1 (0–60 m), 2 (60–500 m)1 (0–99 m), 2 (99–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–125 m), 4 (125–500 m)2 (0–78 m), 3 (78–500 m)2 (0–125 m), 3 (125–500 m)1 (0–60 m), 2 (60–500 m)1 (0–125 m), 2 (125–500 m)1 (0–500 m)
legs2 (0–46 m), 3 (46–99 m), 4 (99–500 m)2 (0–67 m), 3 (67–500 m)2 (0–99 m), 3 (99–500 m)1 (0–46 m), 2 (46–500 m)1 (0–99 m), 2 (99–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Maynard Sniper Medium Ammo

Base damage per projectile
111 (before hit-zone multipliers)
Velocity
560 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11100 m300 m
Base damage 111 at 0 m, falling to 56.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–126 m), 3 (126–500 m)
stomach2 (0–110 m), 3 (110–500 m)
arms2 (0–65 m), 3 (65–500 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–126 m), 3 (126–500 m)1 (0–49 m), 2 (49–500 m)1 (0–73 m), 2 (73–500 m)1 (0–126 m), 2 (126–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–110 m), 3 (110–500 m)1 (0–39 m), 2 (39–500 m)1 (0–65 m), 2 (65–500 m)1 (0–110 m), 2 (110–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–65 m), 3 (65–500 m)2 (0–86 m), 3 (86–500 m)2 (0–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–500 m)2 (0–71 m), 3 (71–500 m)2 (0–110 m), 3 (110–500 m)1 (0–52 m), 2 (52–500 m)1 (0–110 m), 2 (110–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Maynard Sniper Subsonic Ammo

Base damage per projectile
111 (before hit-zone multipliers)
Velocity
319 m/s
Range in the source data
285 m (the calculation's limit, not lethal range)
11100 m285 m
Base damage 111 at 0 m, falling to 56.6 at 284.867 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–285 m)
chest2 (0–126 m), 3 (126–285 m)
stomach2 (0–110 m), 3 (110–285 m)
arms2 (0–65 m), 3 (65–285 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–285 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–285 m)1 (0–285 m)1 (0–285 m)1 (0–285 m)1 (0–285 m)1 (0–285 m)
chest2 (0–126 m), 3 (126–285 m)1 (0–49 m), 2 (49–285 m)1 (0–73 m), 2 (73–285 m)1 (0–126 m), 2 (126–285 m)1 (0–285 m)1 (0–285 m)
stomach2 (0–110 m), 3 (110–285 m)1 (0–39 m), 2 (39–285 m)1 (0–65 m), 2 (65–285 m)1 (0–110 m), 2 (110–285 m)1 (0–285 m)1 (0–285 m)
arms2 (0–65 m), 3 (65–285 m)2 (0–86 m), 3 (86–285 m)2 (0–285 m)1 (0–65 m), 2 (65–285 m)1 (0–285 m)1 (0–285 m)
legs2 (0–52 m), 3 (52–110 m), 4 (110–285 m)2 (0–71 m), 3 (71–285 m)2 (0–110 m), 3 (110–285 m)1 (0–52 m), 2 (52–285 m)1 (0–110 m), 2 (110–285 m)1 (0–285 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 144, velocity 560 m/s, drop 162 m, cycle -, size 4, price 139. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Maynard Sniper

Skins (3)

All of them use these stats.

  • LegendaryRarity

    Dawn Flight

    Base item
    Maynard Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Death's Rose

    Base item
    Maynard Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Highroad Livery

    Base item
    Maynard Sniper
    Rarity
    LegendaryRarity

    Availability unknown

Sources