Weapon · Rifle
Mako 1895 Aperture
In the extracted data; current availability not verifiedAdded in 1.16_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $378
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 128The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 6+1
- Reserve ammunition
- 10
- Rate of fire (displayed)
- 24 rpm
- Cycle time
- 1.3 sTime between shots; not sustained fire including reloads.
- Reload time
- 11 s
- Muzzle velocity
- 440 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 115 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 27.5
- Sway (displayed)
- 69
- Vertical recoil (displayed)
- 11
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Mako 1895 Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
explosive
Mako 1895 Explosive Ammo
- Price
- $100
- Effects
- explosive
- Weapons
- 3
Ammunition
Mako 1895 FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Mako 1895 FMJ Ammo
- Base damage per projectile
- 99 (before hit-zone multipliers)
- Velocity
- 405 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–153 m), 3 (153–500 m) |
| stomach | 2 (0–99 m), 3 (99–500 m) |
| arms | 2 (0–71 m), 3 (71–184 m), 4 (184–500 m) |
| legs | 2 (0–57 m), 3 (57–99 m), 4 (99–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–153 m), 3 (153–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–79 m), 2 (79–500 m) | 1 (0–153 m), 2 (153–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–99 m), 3 (99–500 m) | 2 (0–500 m) | 1 (0–71 m), 2 (71–500 m) | 1 (0–99 m), 2 (99–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–71 m), 3 (71–184 m), 4 (184–500 m) | 2 (0–89 m), 3 (89–500 m) | 2 (0–184 m), 3 (184–500 m) | 1 (0–71 m), 2 (71–500 m) | 1 (0–184 m), 2 (184–500 m) | 1 (0–500 m) |
| legs | 2 (0–57 m), 3 (57–99 m), 4 (99–500 m) | 2 (0–78 m), 3 (78–500 m) | 2 (0–99 m), 3 (99–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–99 m), 2 (99–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Mako 1895 Explosive Ammo
- Base damage per projectile
- 70 (before hit-zone multipliers)
- Velocity
- 432 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–83 m), 4 (83–120 m), 5 (120–164 m), 6 (164–192 m), 7 (192–500 m) |
| stomach | 2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m) |
| arms | 3 (0–60 m), 4 (60–78 m), 5 (78–89 m), 6 (89–128 m), 7 (128–158 m), 8 (158–180 m), 9 (180–198 m), 10 (198–500 m) |
| legs | 3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–102 m), 7 (102–136 m), 8 (136–161 m), 9 (161–180 m), 10 (180–196 m), 11 (196–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–83 m), 4 (83–120 m), 5 (120–164 m), 6 (164–192 m), 7 (192–500 m) | 2 (0–70 m), 3 (70–96 m), 4 (96–156 m), 5 (156–192 m), 6 (192–500 m) | 2 (0–83 m), 3 (83–144 m), 4 (144–192 m), 5 (192–500 m) | 1 (0–57 m), 2 (57–120 m), 3 (120–192 m), 4 (192–500 m) | 1 (0–83 m), 2 (83–192 m), 3 (192–500 m) | 1 (0–192 m), 2 (192–500 m) |
| stomach | 2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m) | 2 (0–64 m), 3 (64–88 m), 4 (88–141 m), 5 (141–180 m), 6 (180–500 m) | 2 (0–78 m), 3 (78–128 m), 4 (128–180 m), 5 (180–500 m) | 1 (0–50 m), 2 (50–102 m), 3 (102–180 m), 4 (180–500 m) | 1 (0–78 m), 2 (78–180 m), 3 (180–500 m) | 1 (0–180 m), 2 (180–500 m) |
| arms | 3 (0–60 m), 4 (60–78 m), 5 (78–89 m), 6 (89–128 m), 7 (128–158 m), 8 (158–180 m), 9 (180–198 m), 10 (198–500 m) | 2 (0–41 m), 3 (41–72 m), 4 (72–88 m), 5 (88–128 m), 6 (128–163 m), 7 (163–188 m), 8 (188–500 m) | 2 (0–60 m), 3 (60–84 m), 4 (84–128 m), 5 (128–170 m), 6 (170–198 m), 7 (198–500 m) | 2 (0–78 m), 3 (78–128 m), 4 (128–180 m), 5 (180–500 m) | 1 (0–60 m), 2 (60–128 m), 3 (128–198 m), 4 (198–500 m) | 1 (0–128 m), 2 (128–500 m) |
| legs | 3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–102 m), 7 (102–136 m), 8 (136–161 m), 9 (161–180 m), 10 (180–196 m), 11 (196–500 m) | 3 (0–64 m), 4 (64–82 m), 5 (82–102 m), 6 (102–141 m), 7 (141–169 m), 8 (169–190 m), 9 (190–500 m) | 2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m) | 2 (0–71 m), 3 (71–102 m), 4 (102–161 m), 5 (161–196 m), 6 (196–500 m) | 1 (0–50 m), 2 (50–102 m), 3 (102–180 m), 4 (180–500 m) | 1 (0–102 m), 2 (102–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Mako 1895 Long Ammo
- Base damage per projectile
- 99 (before hit-zone multipliers)
- Velocity
- 440 m/s
- Range in the source data
- 407 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–407 m) |
| chest | 2 (0–136 m), 3 (136–407 m) |
| stomach | 2 (0–89 m), 3 (89–407 m) |
| arms | 2 (0–61 m), 3 (61–162 m), 4 (162–407 m) |
| legs | 2 (0–47 m), 3 (47–89 m), 4 (89–407 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–407 m) | 1 (0–407 m) | 1 (0–407 m) | 1 (0–407 m) | 1 (0–407 m) | 1 (0–407 m) |
| chest | 2 (0–136 m), 3 (136–407 m) | 1 (0–44 m), 2 (44–407 m) | 1 (0–69 m), 2 (69–407 m) | 1 (0–136 m), 2 (136–407 m) | 1 (0–407 m) | 1 (0–407 m) |
| stomach | 2 (0–89 m), 3 (89–407 m) | 2 (0–407 m) | 1 (0–61 m), 2 (61–407 m) | 1 (0–89 m), 2 (89–407 m) | 1 (0–407 m) | 1 (0–407 m) |
| arms | 2 (0–61 m), 3 (61–162 m), 4 (162–407 m) | 2 (0–79 m), 3 (79–407 m) | 2 (0–162 m), 3 (162–407 m) | 1 (0–61 m), 2 (61–407 m) | 1 (0–162 m), 2 (162–407 m) | 1 (0–407 m) |
| legs | 2 (0–47 m), 3 (47–89 m), 4 (89–407 m) | 2 (0–68 m), 3 (68–407 m) | 2 (0–89 m), 3 (89–407 m) | 1 (0–47 m), 2 (47–407 m) | 1 (0–89 m), 2 (89–407 m) | 1 (0–407 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 129, velocity 440 m/s, drop 102 m, cycle 1.43s, size 4, price 378. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Mako 1895
Rifle
Mako 1895
- Type
- Rifle
- Size
- 4
- Price
- $360
- Ammo
- Long
Rifle
Mako 1895 Claw
- Type
- Rifle
- Size
- 4
- Price
- $370
- Ammo
- Long
Skins (4)
All of them use these stats.
LegendaryRarity
False Inheritance: Aperture
- Base item
- Mako 1895 Aperture
- Rarity
- LegendaryRarity
Availability unknown
Epic
Luck Maker: Aperture
- Base item
- Mako 1895 Aperture
- Rarity
- Epic
Availability unknown
LegendaryRarity
Malach: Aperture
- Base item
- Mako 1895 Aperture
- Rarity
- LegendaryRarity
Availability unknown
Mythic
New Heirloom
- Base item
- Mako 1895 Aperture
- Rarity
- Mythic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from