HYPERNATREMA

Weapon · Rifle

Mako 1895 Aperture

In the extracted data; current availability not verifiedAdded in 1.16_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$378
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
128The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
6+1
Reserve ammunition
10
Rate of fire (displayed)
24 rpm
Cycle time
1.3 sTime between shots; not sustained fire including reloads.
Reload time
11 s
Muzzle velocity
440 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
115 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
27.5
Sway (displayed)
69
Vertical recoil (displayed)
11
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Mako 1895 FMJ Ammo

Base damage per projectile
99 (before hit-zone multipliers)
Velocity
405 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9900 m300 m
Base damage 99 at 0 m, falling to 54.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–153 m), 3 (153–500 m)
stomach2 (0–99 m), 3 (99–500 m)
arms2 (0–71 m), 3 (71–184 m), 4 (184–500 m)
legs2 (0–57 m), 3 (57–99 m), 4 (99–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–153 m), 3 (153–500 m)1 (0–54 m), 2 (54–500 m)1 (0–79 m), 2 (79–500 m)1 (0–153 m), 2 (153–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–99 m), 3 (99–500 m)2 (0–500 m)1 (0–71 m), 2 (71–500 m)1 (0–99 m), 2 (99–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–71 m), 3 (71–184 m), 4 (184–500 m)2 (0–89 m), 3 (89–500 m)2 (0–184 m), 3 (184–500 m)1 (0–71 m), 2 (71–500 m)1 (0–184 m), 2 (184–500 m)1 (0–500 m)
legs2 (0–57 m), 3 (57–99 m), 4 (99–500 m)2 (0–78 m), 3 (78–500 m)2 (0–99 m), 3 (99–500 m)1 (0–57 m), 2 (57–500 m)1 (0–99 m), 2 (99–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Mako 1895 Explosive Ammo

Base damage per projectile
70 (before hit-zone multipliers)
Velocity
432 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7000 m300 m
Base damage 70 at 0 m, falling to 18.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–57 m), 3 (57–83 m), 4 (83–120 m), 5 (120–164 m), 6 (164–192 m), 7 (192–500 m)
stomach2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m)
arms3 (0–60 m), 4 (60–78 m), 5 (78–89 m), 6 (89–128 m), 7 (128–158 m), 8 (158–180 m), 9 (180–198 m), 10 (198–500 m)
legs3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–102 m), 7 (102–136 m), 8 (136–161 m), 9 (161–180 m), 10 (180–196 m), 11 (196–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–57 m), 3 (57–83 m), 4 (83–120 m), 5 (120–164 m), 6 (164–192 m), 7 (192–500 m)2 (0–70 m), 3 (70–96 m), 4 (96–156 m), 5 (156–192 m), 6 (192–500 m)2 (0–83 m), 3 (83–144 m), 4 (144–192 m), 5 (192–500 m)1 (0–57 m), 2 (57–120 m), 3 (120–192 m), 4 (192–500 m)1 (0–83 m), 2 (83–192 m), 3 (192–500 m)1 (0–192 m), 2 (192–500 m)
stomach2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m)2 (0–64 m), 3 (64–88 m), 4 (88–141 m), 5 (141–180 m), 6 (180–500 m)2 (0–78 m), 3 (78–128 m), 4 (128–180 m), 5 (180–500 m)1 (0–50 m), 2 (50–102 m), 3 (102–180 m), 4 (180–500 m)1 (0–78 m), 2 (78–180 m), 3 (180–500 m)1 (0–180 m), 2 (180–500 m)
arms3 (0–60 m), 4 (60–78 m), 5 (78–89 m), 6 (89–128 m), 7 (128–158 m), 8 (158–180 m), 9 (180–198 m), 10 (198–500 m)2 (0–41 m), 3 (41–72 m), 4 (72–88 m), 5 (88–128 m), 6 (128–163 m), 7 (163–188 m), 8 (188–500 m)2 (0–60 m), 3 (60–84 m), 4 (84–128 m), 5 (128–170 m), 6 (170–198 m), 7 (198–500 m)2 (0–78 m), 3 (78–128 m), 4 (128–180 m), 5 (180–500 m)1 (0–60 m), 2 (60–128 m), 3 (128–198 m), 4 (198–500 m)1 (0–128 m), 2 (128–500 m)
legs3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–102 m), 7 (102–136 m), 8 (136–161 m), 9 (161–180 m), 10 (180–196 m), 11 (196–500 m)3 (0–64 m), 4 (64–82 m), 5 (82–102 m), 6 (102–141 m), 7 (141–169 m), 8 (169–190 m), 9 (190–500 m)2 (0–50 m), 3 (50–78 m), 4 (78–102 m), 5 (102–149 m), 6 (149–180 m), 7 (180–500 m)2 (0–71 m), 3 (71–102 m), 4 (102–161 m), 5 (161–196 m), 6 (196–500 m)1 (0–50 m), 2 (50–102 m), 3 (102–180 m), 4 (180–500 m)1 (0–102 m), 2 (102–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Mako 1895 Long Ammo

Base damage per projectile
99 (before hit-zone multipliers)
Velocity
440 m/s
Range in the source data
407 m (the calculation's limit, not lethal range)
9900 m300 m
Base damage 99 at 0 m, falling to 52.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–407 m)
chest2 (0–136 m), 3 (136–407 m)
stomach2 (0–89 m), 3 (89–407 m)
arms2 (0–61 m), 3 (61–162 m), 4 (162–407 m)
legs2 (0–47 m), 3 (47–89 m), 4 (89–407 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–407 m)1 (0–407 m)1 (0–407 m)1 (0–407 m)1 (0–407 m)1 (0–407 m)
chest2 (0–136 m), 3 (136–407 m)1 (0–44 m), 2 (44–407 m)1 (0–69 m), 2 (69–407 m)1 (0–136 m), 2 (136–407 m)1 (0–407 m)1 (0–407 m)
stomach2 (0–89 m), 3 (89–407 m)2 (0–407 m)1 (0–61 m), 2 (61–407 m)1 (0–89 m), 2 (89–407 m)1 (0–407 m)1 (0–407 m)
arms2 (0–61 m), 3 (61–162 m), 4 (162–407 m)2 (0–79 m), 3 (79–407 m)2 (0–162 m), 3 (162–407 m)1 (0–61 m), 2 (61–407 m)1 (0–162 m), 2 (162–407 m)1 (0–407 m)
legs2 (0–47 m), 3 (47–89 m), 4 (89–407 m)2 (0–68 m), 3 (68–407 m)2 (0–89 m), 3 (89–407 m)1 (0–47 m), 2 (47–407 m)1 (0–89 m), 2 (89–407 m)1 (0–407 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 129, velocity 440 m/s, drop 102 m, cycle 1.43s, size 4, price 378. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Mako 1895

Skins (4)

All of them use these stats.

Sources