HYPERNATREMA

Weapon · Rifle

Infantry 73L

In the extracted data; current availability not verifiedAdded in 1.17_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$78
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
110The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
17+1
Reserve ammunition
20
Rate of fire (displayed)
35 rpm
Cycle time
1.2 sTime between shots; not sustained fire including reloads.
Reload time
17.9 s
Muzzle velocity
400 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
145 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
17.5
Sway (displayed)
77
Vertical recoil (displayed)
3
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Infantry 73L Incendiary Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Infantry 73L High Velocity Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
525 m/s
Range in the source data
499 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–499 m)
chest2 (0–42 m), 3 (42–499 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–499 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–499 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–499 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)
chest2 (0–42 m), 3 (42–499 m)2 (0–59 m), 3 (59–499 m)1 (0–23 m), 2 (23–499 m)1 (0–42 m), 2 (42–499 m)1 (0–499 m)1 (0–499 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–499 m)2 (0–48 m), 3 (48–499 m)2 (0–95 m), 3 (95–499 m)1 (0–37 m), 2 (37–499 m)1 (0–95 m), 2 (95–499 m)1 (0–499 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–499 m)2 (0–30 m), 3 (30–69 m), 4 (69–499 m)2 (0–44 m), 3 (44–499 m)2 (0–95 m), 3 (95–499 m)1 (0–44 m), 2 (44–499 m)1 (0–499 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–499 m)2 (0–22 m), 3 (22–48 m), 4 (48–499 m)2 (0–37 m), 3 (37–95 m), 4 (95–499 m)2 (0–66 m), 3 (66–499 m)1 (0–37 m), 2 (37–499 m)1 (0–499 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Infantry 73L FMJ Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
502 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 45 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–502 m)
chest2 (0–55 m), 3 (55–502 m)
stomach2 (0–51 m), 3 (51–502 m)
arms2 (0–32 m), 3 (32–57 m), 4 (57–502 m)
legs3 (0–51 m), 4 (51–91 m), 5 (91–502 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)
chest2 (0–55 m), 3 (55–502 m)2 (0–84 m), 3 (84–502 m)1 (0–38 m), 2 (38–502 m)1 (0–55 m), 2 (55–502 m)1 (0–502 m)1 (0–502 m)
stomach2 (0–51 m), 3 (51–502 m)2 (0–63 m), 3 (63–502 m)1 (0–32 m), 2 (32–502 m)1 (0–51 m), 2 (51–502 m)1 (0–502 m)1 (0–502 m)
arms2 (0–32 m), 3 (32–57 m), 4 (57–502 m)2 (0–44 m), 3 (44–94 m), 4 (94–502 m)2 (0–57 m), 3 (57–502 m)1 (0–32 m), 2 (32–502 m)1 (0–57 m), 2 (57–502 m)1 (0–502 m)
legs3 (0–51 m), 4 (51–91 m), 5 (91–502 m)2 (0–36 m), 3 (36–63 m), 4 (63–502 m)2 (0–51 m), 3 (51–502 m)2 (0–91 m), 3 (91–502 m)1 (0–51 m), 2 (51–502 m)1 (0–502 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Infantry 73L Poison Ammo

Base damage per projectile
20 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
2000 m300 m
Base damage 20 at 0 m, falling to 10.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest6 (0–23 m), 7 (23–34 m), 8 (34–42 m), 9 (42–48 m), 10 (48–70 m), 11 (70–93 m), 12 (93–500 m)
stomach7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m)
arms9 (0–26 m), 10 (26–33 m), 11 (33–39 m), 12 (39–44 m), 13 (44–48 m), 14 (48–61 m), 15 (61–79 m), 16 (79–95 m), 17 (95–500 m)
legs10 (0–25 m), 11 (25–32 m), 12 (32–37 m), 13 (37–42 m), 14 (42–46 m), 15 (46–50 m), 16 (50–66 m), 17 (66–81 m), 18 (81–95 m), 19 (95–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest6 (0–23 m), 7 (23–34 m), 8 (34–42 m), 9 (42–48 m), 10 (48–70 m), 11 (70–93 m), 12 (93–500 m)5 (0–23 m), 6 (23–36 m), 7 (36–45 m), 8 (45–59 m), 9 (59–89 m), 10 (89–500 m)4 (0–23 m), 5 (23–38 m), 6 (38–48 m), 7 (48–82 m), 8 (82–500 m)3 (0–23 m), 4 (23–42 m), 5 (42–70 m), 6 (70–500 m)2 (0–23 m), 3 (23–48 m), 4 (48–500 m)1 (0–23 m), 2 (23–500 m)
stomach7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m)6 (0–30 m), 7 (30–40 m), 8 (40–48 m), 9 (48–69 m), 10 (69–95 m), 11 (95–500 m)5 (0–33 m), 6 (33–44 m), 7 (44–61 m), 8 (61–95 m), 9 (95–500 m)4 (0–37 m), 5 (37–50 m), 6 (50–95 m), 7 (95–500 m)3 (0–44 m), 4 (44–95 m), 5 (95–500 m)2 (0–95 m), 3 (95–500 m)
arms9 (0–26 m), 10 (26–33 m), 11 (33–39 m), 12 (39–44 m), 13 (44–48 m), 14 (48–61 m), 15 (61–79 m), 16 (79–95 m), 17 (95–500 m)7 (0–21 m), 8 (21–30 m), 9 (30–38 m), 10 (38–44 m), 11 (44–49 m), 12 (49–69 m), 13 (69–89 m), 14 (89–500 m)6 (0–26 m), 7 (26–36 m), 8 (36–44 m), 9 (44–51 m), 10 (51–79 m), 11 (79–500 m)5 (0–33 m), 6 (33–44 m), 7 (44–61 m), 8 (61–95 m), 9 (95–500 m)3 (0–26 m), 4 (26–44 m), 5 (44–79 m), 6 (79–500 m)2 (0–44 m), 3 (44–500 m)
legs10 (0–25 m), 11 (25–32 m), 12 (32–37 m), 13 (37–42 m), 14 (42–46 m), 15 (46–50 m), 16 (50–66 m), 17 (66–81 m), 18 (81–95 m), 19 (95–500 m)8 (0–22 m), 9 (22–30 m), 10 (30–37 m), 11 (37–43 m), 12 (43–48 m), 13 (48–59 m), 14 (59–78 m), 15 (78–95 m), 16 (95–500 m)7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m)5 (0–25 m), 6 (25–37 m), 7 (37–46 m), 8 (46–66 m), 9 (66–95 m), 10 (95–500 m)4 (0–37 m), 5 (37–50 m), 6 (50–95 m), 7 (95–500 m)2 (0–37 m), 3 (37–95 m), 4 (95–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Infantry 73L Compact Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Infantry 73L Subsonic Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
263 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 110, velocity 400 m/s, drop 144 m, cycle 1.2s, size 4, price 78. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Infantry 73L

Skins (2)

All of them use these stats.

  • Epic

    Curtain Call

    Base item
    Infantry 73L
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Patriot's Shadow

    Base item
    Infantry 73L
    Rarity
    LegendaryRarity

    Availability unknown

Sources