Weapon · Rifle
Infantry 73L
In the extracted data; current availability not verifiedAdded in 1.17_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $78
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 110The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 17+1
- Reserve ammunition
- 20
- Rate of fire (displayed)
- 35 rpm
- Cycle time
- 1.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 17.9 s
- Muzzle velocity
- 400 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 145 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 17.5
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 3
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Infantry 73L Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
Ammunition
Infantry 73L High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
fire
Infantry 73L Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 3
Ammunition
Infantry 73L FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 3
poison
Infantry 73L Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 3
silent
Infantry 73L Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 3
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Infantry 73L Incendiary Ammo
- Base damage per projectile
- 85 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–28 m), 2 (28–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) | 2 (0–53 m), 3 (53–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) | 2 (0–34 m), 3 (34–84 m), 4 (84–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) | 2 (0–26 m), 3 (26–53 m), 4 (53–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Infantry 73L High Velocity Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 525 m/s
- Range in the source data
- 499 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–499 m) |
| chest | 2 (0–42 m), 3 (42–499 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–499 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–499 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–499 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| chest | 2 (0–42 m), 3 (42–499 m) | 2 (0–59 m), 3 (59–499 m) | 1 (0–23 m), 2 (23–499 m) | 1 (0–42 m), 2 (42–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–499 m) | 2 (0–48 m), 3 (48–499 m) | 2 (0–95 m), 3 (95–499 m) | 1 (0–37 m), 2 (37–499 m) | 1 (0–95 m), 2 (95–499 m) | 1 (0–499 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–499 m) | 2 (0–30 m), 3 (30–69 m), 4 (69–499 m) | 2 (0–44 m), 3 (44–499 m) | 2 (0–95 m), 3 (95–499 m) | 1 (0–44 m), 2 (44–499 m) | 1 (0–499 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–499 m) | 2 (0–22 m), 3 (22–48 m), 4 (48–499 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–499 m) | 2 (0–66 m), 3 (66–499 m) | 1 (0–37 m), 2 (37–499 m) | 1 (0–499 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Infantry 73L FMJ Ammo
- Base damage per projectile
- 85 (before hit-zone multipliers)
- Velocity
- 330 m/s
- Range in the source data
- 502 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–502 m) |
| chest | 2 (0–55 m), 3 (55–502 m) |
| stomach | 2 (0–51 m), 3 (51–502 m) |
| arms | 2 (0–32 m), 3 (32–57 m), 4 (57–502 m) |
| legs | 3 (0–51 m), 4 (51–91 m), 5 (91–502 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| chest | 2 (0–55 m), 3 (55–502 m) | 2 (0–84 m), 3 (84–502 m) | 1 (0–38 m), 2 (38–502 m) | 1 (0–55 m), 2 (55–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| stomach | 2 (0–51 m), 3 (51–502 m) | 2 (0–63 m), 3 (63–502 m) | 1 (0–32 m), 2 (32–502 m) | 1 (0–51 m), 2 (51–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| arms | 2 (0–32 m), 3 (32–57 m), 4 (57–502 m) | 2 (0–44 m), 3 (44–94 m), 4 (94–502 m) | 2 (0–57 m), 3 (57–502 m) | 1 (0–32 m), 2 (32–502 m) | 1 (0–57 m), 2 (57–502 m) | 1 (0–502 m) |
| legs | 3 (0–51 m), 4 (51–91 m), 5 (91–502 m) | 2 (0–36 m), 3 (36–63 m), 4 (63–502 m) | 2 (0–51 m), 3 (51–502 m) | 2 (0–91 m), 3 (91–502 m) | 1 (0–51 m), 2 (51–502 m) | 1 (0–502 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Infantry 73L Poison Ammo
- Base damage per projectile
- 20 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 6 (0–23 m), 7 (23–34 m), 8 (34–42 m), 9 (42–48 m), 10 (48–70 m), 11 (70–93 m), 12 (93–500 m) |
| stomach | 7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m) |
| arms | 9 (0–26 m), 10 (26–33 m), 11 (33–39 m), 12 (39–44 m), 13 (44–48 m), 14 (48–61 m), 15 (61–79 m), 16 (79–95 m), 17 (95–500 m) |
| legs | 10 (0–25 m), 11 (25–32 m), 12 (32–37 m), 13 (37–42 m), 14 (42–46 m), 15 (46–50 m), 16 (50–66 m), 17 (66–81 m), 18 (81–95 m), 19 (95–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 6 (0–23 m), 7 (23–34 m), 8 (34–42 m), 9 (42–48 m), 10 (48–70 m), 11 (70–93 m), 12 (93–500 m) | 5 (0–23 m), 6 (23–36 m), 7 (36–45 m), 8 (45–59 m), 9 (59–89 m), 10 (89–500 m) | 4 (0–23 m), 5 (23–38 m), 6 (38–48 m), 7 (48–82 m), 8 (82–500 m) | 3 (0–23 m), 4 (23–42 m), 5 (42–70 m), 6 (70–500 m) | 2 (0–23 m), 3 (23–48 m), 4 (48–500 m) | 1 (0–23 m), 2 (23–500 m) |
| stomach | 7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m) | 6 (0–30 m), 7 (30–40 m), 8 (40–48 m), 9 (48–69 m), 10 (69–95 m), 11 (95–500 m) | 5 (0–33 m), 6 (33–44 m), 7 (44–61 m), 8 (61–95 m), 9 (95–500 m) | 4 (0–37 m), 5 (37–50 m), 6 (50–95 m), 7 (95–500 m) | 3 (0–44 m), 4 (44–95 m), 5 (95–500 m) | 2 (0–95 m), 3 (95–500 m) |
| arms | 9 (0–26 m), 10 (26–33 m), 11 (33–39 m), 12 (39–44 m), 13 (44–48 m), 14 (48–61 m), 15 (61–79 m), 16 (79–95 m), 17 (95–500 m) | 7 (0–21 m), 8 (21–30 m), 9 (30–38 m), 10 (38–44 m), 11 (44–49 m), 12 (49–69 m), 13 (69–89 m), 14 (89–500 m) | 6 (0–26 m), 7 (26–36 m), 8 (36–44 m), 9 (44–51 m), 10 (51–79 m), 11 (79–500 m) | 5 (0–33 m), 6 (33–44 m), 7 (44–61 m), 8 (61–95 m), 9 (95–500 m) | 3 (0–26 m), 4 (26–44 m), 5 (44–79 m), 6 (79–500 m) | 2 (0–44 m), 3 (44–500 m) |
| legs | 10 (0–25 m), 11 (25–32 m), 12 (32–37 m), 13 (37–42 m), 14 (42–46 m), 15 (46–50 m), 16 (50–66 m), 17 (66–81 m), 18 (81–95 m), 19 (95–500 m) | 8 (0–22 m), 9 (22–30 m), 10 (30–37 m), 11 (37–43 m), 12 (43–48 m), 13 (48–59 m), 14 (59–78 m), 15 (78–95 m), 16 (95–500 m) | 7 (0–29 m), 8 (29–37 m), 9 (37–44 m), 10 (44–50 m), 11 (50–74 m), 12 (74–95 m), 13 (95–500 m) | 5 (0–25 m), 6 (25–37 m), 7 (37–46 m), 8 (46–66 m), 9 (66–95 m), 10 (95–500 m) | 4 (0–37 m), 5 (37–50 m), 6 (50–95 m), 7 (95–500 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Infantry 73L Compact Ammo
- Base damage per projectile
- 85 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–28 m), 2 (28–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) | 2 (0–53 m), 3 (53–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) | 2 (0–34 m), 3 (34–84 m), 4 (84–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) | 2 (0–26 m), 3 (26–53 m), 4 (53–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Infantry 73L Subsonic Ammo
- Base damage per projectile
- 85 (before hit-zone multipliers)
- Velocity
- 263 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–28 m), 2 (28–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–41 m), 3 (41–500 m) | 2 (0–53 m), 3 (53–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–22 m), 3 (22–47 m), 4 (47–500 m) | 2 (0–34 m), 3 (34–84 m), 4 (84–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–22 m), 2 (22–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| legs | 3 (0–41 m), 4 (41–81 m), 5 (81–500 m) | 2 (0–26 m), 3 (26–53 m), 4 (53–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 110, velocity 400 m/s, drop 144 m, cycle 1.2s, size 4, price 78. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Infantry 73L
Rifle
Infantry 73L Bayonet
- Type
- Rifle
- Size
- 4
- Price
- $88
- Ammo
- Compact
Rifle
Infantry 73L Sniper
- Type
- Rifle
- Size
- 4
- Price
- $90
- Ammo
- Compact
Skins (2)
All of them use these stats.
Epic
Curtain Call
- Base item
- Infantry 73L
- Rarity
- Epic
Availability unknown
LegendaryRarity
Patriot's Shadow
- Base item
- Infantry 73L
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from