HYPERNATREMA

Weapon · Pistol

Haymaker

In the extracted data; current availability not verifiedAdded in 1.13_event· data from build 2.9.0.41

Worth knowing:
  • Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
  • 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
Type
Pistol
Size
2
Price
$279
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
122The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
9 / 1
Reserve ammunition
9 / 3
Rate of fire (displayed)
18 / 10 rpm
Cycle time
1.3 / 6 sTime between shots; not sustained fire including reloads.
Reload time
18.2 / 5 s
Muzzle velocity
530 / 350 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
65 / 20 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
40
Sway (displayed)
100
Vertical recoil (displayed)
23 / 35
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 2

Ammunition

Slot 1

Slot 2

Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD63778510000

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Haymaker Poison Ammo

Base damage per projectile
94 (before hit-zone multipliers)
Velocity
530 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9400 m300 m
Base damage 94 at 0 m, falling to 45.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–68 m), 3 (68–500 m)
stomach2 (0–65 m), 3 (65–500 m)
arms2 (0–48 m), 3 (48–70 m), 4 (70–500 m)
legs2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–68 m), 3 (68–500 m)2 (0–84 m), 3 (84–500 m)1 (0–53 m), 2 (53–500 m)1 (0–68 m), 2 (68–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–65 m), 3 (65–500 m)2 (0–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–48 m), 3 (48–70 m), 4 (70–500 m)2 (0–59 m), 3 (59–88 m), 4 (88–500 m)2 (0–70 m), 3 (70–500 m)1 (0–48 m), 2 (48–500 m)1 (0–70 m), 2 (70–500 m)1 (0–500 m)
legs2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m)2 (0–52 m), 3 (52–77 m), 4 (77–500 m)2 (0–65 m), 3 (65–500 m)1 (0–40 m), 2 (40–87 m), 3 (87–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Haymaker FMJ Ammo

Base damage per projectile
94 (before hit-zone multipliers)
Velocity
375 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
9400 m300 m
Base damage 94 at 0 m, falling to 47 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest2 (0–78 m), 3 (78–510 m)
stomach2 (0–75 m), 3 (75–510 m)
arms2 (0–58 m), 3 (58–80 m), 4 (80–510 m)
legs2 (0–50 m), 3 (50–75 m), 4 (75–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest2 (0–78 m), 3 (78–510 m)2 (0–89 m), 3 (89–510 m)1 (0–63 m), 2 (63–510 m)1 (0–78 m), 2 (78–510 m)1 (0–510 m)1 (0–510 m)
stomach2 (0–75 m), 3 (75–510 m)2 (0–84 m), 3 (84–510 m)1 (0–58 m), 2 (58–510 m)1 (0–75 m), 2 (75–510 m)1 (0–510 m)1 (0–510 m)
arms2 (0–58 m), 3 (58–80 m), 4 (80–510 m)2 (0–69 m), 3 (69–510 m)2 (0–80 m), 3 (80–510 m)1 (0–58 m), 2 (58–510 m)1 (0–80 m), 2 (80–510 m)1 (0–510 m)
legs2 (0–50 m), 3 (50–75 m), 4 (75–510 m)2 (0–62 m), 3 (62–84 m), 4 (84–510 m)2 (0–75 m), 3 (75–510 m)1 (0–50 m), 2 (50–510 m)1 (0–75 m), 2 (75–510 m)1 (0–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Haymaker Long Ammo

Base damage per projectile
94 (before hit-zone multipliers)
Velocity
530 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9400 m300 m
Base damage 94 at 0 m, falling to 45.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–68 m), 3 (68–500 m)
stomach2 (0–65 m), 3 (65–500 m)
arms2 (0–48 m), 3 (48–70 m), 4 (70–500 m)
legs2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–68 m), 3 (68–500 m)2 (0–84 m), 3 (84–500 m)1 (0–53 m), 2 (53–500 m)1 (0–68 m), 2 (68–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–65 m), 3 (65–500 m)2 (0–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–48 m), 3 (48–70 m), 4 (70–500 m)2 (0–59 m), 3 (59–88 m), 4 (88–500 m)2 (0–70 m), 3 (70–500 m)1 (0–48 m), 2 (48–500 m)1 (0–70 m), 2 (70–500 m)1 (0–500 m)
legs2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m)2 (0–52 m), 3 (52–77 m), 4 (77–500 m)2 (0–65 m), 3 (65–500 m)1 (0–40 m), 2 (40–87 m), 3 (87–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Basic Shell (no ammunition record)

Base damage per projectile
94 (before hit-zone multipliers)
Velocity
530 m/s
Range in the source data
50 m (the calculation's limit, not lethal range)
9400 m50 m
Base damage 94 at 0 m, falling to 28.2 at 50 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head2 (0–12 m), 3 (12–15 m), 4 (15–50 m)
chest2 (0–11 m), 3 (11–14 m), 4 (14–45 m), 5 (45–50 m)
stomach2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m)
arms2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m)
legs4 (0–8 m), 5 (8–11 m), 6 (11–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–37 m), 11 (37–50 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–7 m), 2 (7–14 m), 3 (14–50 m)1 (0–10 m), 2 (10–15 m), 3 (15–50 m)1 (0–12 m), 2 (12–50 m)1 (0–15 m), 2 (15–50 m)1 (0–50 m)
chest2 (0–11 m), 3 (11–14 m), 4 (14–45 m), 5 (45–50 m)2 (0–13 m), 3 (13–21 m), 4 (21–50 m)1 (0–8 m), 2 (8–14 m), 3 (14–50 m)1 (0–11 m), 2 (11–45 m), 3 (45–50 m)1 (0–14 m), 2 (14–50 m)1 (0–50 m)
stomach2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m)2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–8 m), 2 (8–14 m), 3 (14–50 m)1 (0–12 m), 2 (12–50 m)1 (0–50 m)
arms2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m)2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m)2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)1 (0–5 m), 2 (5–13 m), 3 (13–27 m), 4 (27–50 m)1 (0–10 m), 2 (10–27 m), 3 (27–50 m)1 (0–27 m), 2 (27–50 m)
legs4 (0–8 m), 5 (8–11 m), 6 (11–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–37 m), 11 (37–50 m)3 (0–7 m), 4 (7–10 m), 5 (10–12 m), 6 (12–14 m), 7 (14–15 m), 8 (15–27 m), 9 (27–50 m)3 (0–10 m), 4 (10–12 m), 5 (12–14 m), 6 (14–15 m), 7 (15–47 m), 8 (47–50 m)2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–12 m), 2 (12–50 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 122, velocity 530 m/s, drop 65 m, cycle 1.3s, size 2, price 279. Sites define some of these differently, so small differences aren't evidence of a balance change.

Skins (4)

All of them use these stats.

Sources