Weapon · Pistol
Haymaker
In the extracted data; current availability not verifiedAdded in 1.13_event· data from build 2.9.0.41
- Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
- 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
- Type
- Pistol
- Size
- 2
- Price
- $279
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 122The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 9 / 1
- Reserve ammunition
- 9 / 3
- Rate of fire (displayed)
- 18 / 10 rpm
- Cycle time
- 1.3 / 6 sTime between shots; not sustained fire including reloads.
- Reload time
- 18.2 / 5 s
- Muzzle velocity
- 530 / 350 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 65 / 20 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 40
- Sway (displayed)
- 100
- Vertical recoil (displayed)
- 23 / 35
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 2
Ammunition
Slot 1
Ammunition
Haymaker Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 1
poison
Haymaker Poison Ammo
- Price
- $60
- Effects
- poison
- Weapons
- 1
Ammunition
Haymaker FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 1
Slot 2
fire
Haymaker Dragon Breath
- Price
- $10
- Effects
- fire
- Weapons
- 1
Ammunition
Haymaker Slug
- Price
- $40
- Effects
- None listed
- Weapons
- 1
Ammunition
Haymaker Starshell
- Price
- $5
- Effects
- None listed
- Weapons
- 1
Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD63778510000
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Haymaker Poison Ammo
- Base damage per projectile
- 94 (before hit-zone multipliers)
- Velocity
- 530 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–68 m), 3 (68–500 m) |
| stomach | 2 (0–65 m), 3 (65–500 m) |
| arms | 2 (0–48 m), 3 (48–70 m), 4 (70–500 m) |
| legs | 2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–68 m), 3 (68–500 m) | 2 (0–84 m), 3 (84–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–68 m), 2 (68–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–65 m), 3 (65–500 m) | 2 (0–77 m), 3 (77–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–48 m), 3 (48–70 m), 4 (70–500 m) | 2 (0–59 m), 3 (59–88 m), 4 (88–500 m) | 2 (0–70 m), 3 (70–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–70 m), 2 (70–500 m) | 1 (0–500 m) |
| legs | 2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m) | 2 (0–52 m), 3 (52–77 m), 4 (77–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–40 m), 2 (40–87 m), 3 (87–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Haymaker FMJ Ammo
- Base damage per projectile
- 94 (before hit-zone multipliers)
- Velocity
- 375 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–78 m), 3 (78–510 m) |
| stomach | 2 (0–75 m), 3 (75–510 m) |
| arms | 2 (0–58 m), 3 (58–80 m), 4 (80–510 m) |
| legs | 2 (0–50 m), 3 (50–75 m), 4 (75–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–78 m), 3 (78–510 m) | 2 (0–89 m), 3 (89–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–78 m), 2 (78–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–75 m), 3 (75–510 m) | 2 (0–84 m), 3 (84–510 m) | 1 (0–58 m), 2 (58–510 m) | 1 (0–75 m), 2 (75–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| arms | 2 (0–58 m), 3 (58–80 m), 4 (80–510 m) | 2 (0–69 m), 3 (69–510 m) | 2 (0–80 m), 3 (80–510 m) | 1 (0–58 m), 2 (58–510 m) | 1 (0–80 m), 2 (80–510 m) | 1 (0–510 m) |
| legs | 2 (0–50 m), 3 (50–75 m), 4 (75–510 m) | 2 (0–62 m), 3 (62–84 m), 4 (84–510 m) | 2 (0–75 m), 3 (75–510 m) | 1 (0–50 m), 2 (50–510 m) | 1 (0–75 m), 2 (75–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Haymaker Long Ammo
- Base damage per projectile
- 94 (before hit-zone multipliers)
- Velocity
- 530 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–68 m), 3 (68–500 m) |
| stomach | 2 (0–65 m), 3 (65–500 m) |
| arms | 2 (0–48 m), 3 (48–70 m), 4 (70–500 m) |
| legs | 2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–68 m), 3 (68–500 m) | 2 (0–84 m), 3 (84–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–68 m), 2 (68–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–65 m), 3 (65–500 m) | 2 (0–77 m), 3 (77–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–48 m), 3 (48–70 m), 4 (70–500 m) | 2 (0–59 m), 3 (59–88 m), 4 (88–500 m) | 2 (0–70 m), 3 (70–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–70 m), 2 (70–500 m) | 1 (0–500 m) |
| legs | 2 (0–40 m), 3 (40–65 m), 4 (65–87 m), 5 (87–500 m) | 2 (0–52 m), 3 (52–77 m), 4 (77–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–40 m), 2 (40–87 m), 3 (87–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Basic Shell (no ammunition record)
- Base damage per projectile
- 94 (before hit-zone multipliers)
- Velocity
- 530 m/s
- Range in the source data
- 50 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 2 (0–12 m), 3 (12–15 m), 4 (15–50 m) |
| chest | 2 (0–11 m), 3 (11–14 m), 4 (14–45 m), 5 (45–50 m) |
| stomach | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m) |
| arms | 2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m) |
| legs | 4 (0–8 m), 5 (8–11 m), 6 (11–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–37 m), 11 (37–50 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 2 (0–12 m), 3 (12–15 m), 4 (15–50 m) | 1 (0–7 m), 2 (7–14 m), 3 (14–50 m) | 1 (0–10 m), 2 (10–15 m), 3 (15–50 m) | 1 (0–12 m), 2 (12–50 m) | 1 (0–15 m), 2 (15–50 m) | 1 (0–50 m) |
| chest | 2 (0–11 m), 3 (11–14 m), 4 (14–45 m), 5 (45–50 m) | 2 (0–13 m), 3 (13–21 m), 4 (21–50 m) | 1 (0–8 m), 2 (8–14 m), 3 (14–50 m) | 1 (0–11 m), 2 (11–45 m), 3 (45–50 m) | 1 (0–14 m), 2 (14–50 m) | 1 (0–50 m) |
| stomach | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m) | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) | 2 (0–12 m), 3 (12–15 m), 4 (15–50 m) | 1 (0–8 m), 2 (8–14 m), 3 (14–50 m) | 1 (0–12 m), 2 (12–50 m) | 1 (0–50 m) |
| arms | 2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m) | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m) | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) | 1 (0–5 m), 2 (5–13 m), 3 (13–27 m), 4 (27–50 m) | 1 (0–10 m), 2 (10–27 m), 3 (27–50 m) | 1 (0–27 m), 2 (27–50 m) |
| legs | 4 (0–8 m), 5 (8–11 m), 6 (11–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–37 m), 11 (37–50 m) | 3 (0–7 m), 4 (7–10 m), 5 (10–12 m), 6 (12–14 m), 7 (14–15 m), 8 (15–27 m), 9 (27–50 m) | 3 (0–10 m), 4 (10–12 m), 5 (12–14 m), 6 (14–15 m), 7 (15–47 m), 8 (47–50 m) | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–37 m), 6 (37–50 m) | 2 (0–12 m), 3 (12–15 m), 4 (15–50 m) | 1 (0–12 m), 2 (12–50 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 122, velocity 530 m/s, drop 65 m, cycle 1.3s, size 2, price 279. Sites define some of these differently, so small differences aren't evidence of a balance change.
Skins (4)
All of them use these stats.
Mythic
Crimson Varnish
- Base item
- Haymaker
- Rarity
- Mythic
Availability unknown
Epic
Heart's Dowry
- Base item
- Haymaker
- Rarity
- Epic
Availability unknown
LegendaryRarity
Revelation's Road
- Base item
- Haymaker
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
The Underwing: Haymaker
- Base item
- Haymaker
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from