Weapon · Rifle
Flame Rifle
In the extracted data; current availability not verifiedAdded in 2.6_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 2
- Price
- $500
- Ammo
- Flaming Oil
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- Yes
- Ammunition pool
- special
Stats as displayed
- Damage (displayed)
- 25The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Flaming Oil
- Magazine
- 60
- Reserve ammunition
- 60
- Rate of fire (displayed)
- 75 rpm
- Cycle time
- 0.1 sTime between shots; not sustained fire including reloads.
- Reload time
- 4.5 s
- Muzzle velocity
- 40 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 5 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 37.5
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 0.1
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 2
Ammunition
No resolvable ammunition is listed for this weapon.
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Basic (no ammunition record)
- Base damage per projectile
- 0 (before hit-zone multipliers)
- Velocity
- 40 m/s
- Range in the source data
- 100 m (the calculation's limit, not lethal range)
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 60, velocity -, drop -, cycle -, size 2, price 500. Sites define some of these differently, so small differences aren't evidence of a balance change.
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from