HYPERNATREMA

Weapon · Rifle

Flame Rifle

In the extracted data; current availability not verifiedAdded in 2.6_event· data from build 2.9.0.41

Type
Rifle
Size
2
Price
$500
Ammo
Flaming Oil
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
Yes
Ammunition pool
special

Stats as displayed

Damage (displayed)
25The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Flaming Oil
Magazine
60
Reserve ammunition
60
Rate of fire (displayed)
75 rpm
Cycle time
0.1 sTime between shots; not sustained fire including reloads.
Reload time
4.5 s
Muzzle velocity
40 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
5 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
37.5
Sway (displayed)
77
Vertical recoil (displayed)
0.1
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

No resolvable ammunition is listed for this weapon.

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Basic (no ammunition record)

Base damage per projectile
0 (before hit-zone multipliers)
Velocity
40 m/s
Range in the source data
100 m (the calculation's limit, not lethal range)

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 60, velocity -, drop -, cycle -, size 2, price 500. Sites define some of these differently, so small differences aren't evidence of a balance change.

Sources