HYPERNATREMA

Weapon · Pistol

Conversion

In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$55
Ammo
Compact
Minimum bloodline rank
1
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
104The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
6
Reserve ammunition
18
Rate of fire (displayed)
21 rpm
Cycle time
1.4 sTime between shots; not sustained fire including reloads.
Reload time
11.2 s
Muzzle velocity
300 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
75 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
30
Sway (displayed)
128
Vertical recoil (displayed)
4.5
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Conversion FMJ Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
270 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–49 m), 3 (49–500 m)
stomach2 (0–45 m), 3 (45–66 m), 4 (66–500 m)
arms3 (0–50 m), 4 (50–66 m), 5 (66–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–49 m), 3 (49–500 m)2 (0–57 m), 3 (57–500 m)1 (0–33 m), 2 (33–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–45 m), 3 (45–66 m), 4 (66–500 m)2 (0–53 m), 3 (53–500 m)2 (0–66 m), 3 (66–500 m)1 (0–45 m), 2 (45–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)
arms3 (0–50 m), 4 (50–66 m), 5 (66–500 m)2 (0–39 m), 3 (39–58 m), 4 (58–500 m)2 (0–50 m), 3 (50–500 m)2 (0–66 m), 3 (66–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)2 (0–32 m), 3 (32–53 m), 4 (53–500 m)2 (0–45 m), 3 (45–66 m), 4 (66–500 m)2 (0–58 m), 3 (58–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Conversion Dumdum Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
270 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 38.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–39 m), 3 (39–60 m), 4 (60–500 m)
stomach2 (0–35 m), 3 (35–54 m), 4 (54–500 m)
arms3 (0–40 m), 4 (40–54 m), 5 (54–500 m)
legs3 (0–35 m), 4 (35–48 m), 5 (48–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–39 m), 3 (39–60 m), 4 (60–500 m)2 (0–47 m), 3 (47–500 m)1 (0–23 m), 2 (23–60 m), 3 (60–500 m)1 (0–39 m), 2 (39–500 m)1 (0–60 m), 2 (60–500 m)1 (0–500 m)
stomach2 (0–35 m), 3 (35–54 m), 4 (54–500 m)2 (0–43 m), 3 (43–500 m)2 (0–54 m), 3 (54–500 m)1 (0–35 m), 2 (35–500 m)1 (0–54 m), 2 (54–500 m)1 (0–500 m)
arms3 (0–40 m), 4 (40–54 m), 5 (54–500 m)2 (0–29 m), 3 (29–48 m), 4 (48–500 m)2 (0–40 m), 3 (40–500 m)2 (0–54 m), 3 (54–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)
legs3 (0–35 m), 4 (35–48 m), 5 (48–500 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–35 m), 3 (35–54 m), 4 (54–500 m)2 (0–48 m), 3 (48–500 m)1 (0–35 m), 2 (35–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Conversion Compact Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 38.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–39 m), 3 (39–60 m), 4 (60–500 m)
stomach2 (0–35 m), 3 (35–54 m), 4 (54–500 m)
arms3 (0–40 m), 4 (40–54 m), 5 (54–500 m)
legs3 (0–35 m), 4 (35–48 m), 5 (48–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–39 m), 3 (39–60 m), 4 (60–500 m)2 (0–47 m), 3 (47–500 m)1 (0–23 m), 2 (23–60 m), 3 (60–500 m)1 (0–39 m), 2 (39–500 m)1 (0–60 m), 2 (60–500 m)1 (0–500 m)
stomach2 (0–35 m), 3 (35–54 m), 4 (54–500 m)2 (0–43 m), 3 (43–500 m)2 (0–54 m), 3 (54–500 m)1 (0–35 m), 2 (35–500 m)1 (0–54 m), 2 (54–500 m)1 (0–500 m)
arms3 (0–40 m), 4 (40–54 m), 5 (54–500 m)2 (0–29 m), 3 (29–48 m), 4 (48–500 m)2 (0–40 m), 3 (40–500 m)2 (0–54 m), 3 (54–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)
legs3 (0–35 m), 4 (35–48 m), 5 (48–500 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–35 m), 3 (35–54 m), 4 (54–500 m)2 (0–48 m), 3 (48–500 m)1 (0–35 m), 2 (35–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 104, velocity 300 m/s, drop 75 m, cycle 1.35s, size 1, price 55. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Conversion

Skins (11)

All of them use these stats.

  • LegendaryRarity

    Argent Widow

    Base item
    Conversion
    Rarity
    LegendaryRarity

    Availability unknown

  • Uncommon

    Ash

    Base item
    Conversion
    Rarity
    Uncommon

    Availability unknown

  • Uncommon

    Ember

    Base item
    Conversion
    Rarity
    Uncommon

    Availability unknown

  • Mythic

    Faultless

    Base item
    Conversion
    Rarity
    Mythic

    Availability unknown

  • Epic

    Honor's Gift

    Base item
    Conversion
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Mass Fortitude

    Base item
    Conversion
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Miasma's Cure

    Base item
    Conversion
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Onyx Iron

    Base item
    Conversion
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    Spite

    Base item
    Conversion
    Rarity
    Rare

    Availability unknown

  • LegendaryRarity

    The Counterpart

    Base item
    Conversion
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    The Pearl

    Base item
    Conversion
    Rarity
    Epic

    Availability unknown

Sources