Weapon · Pistol
Conversion
In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $55
- Ammo
- Compact
- Minimum bloodline rank
- 1
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 104The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 6
- Reserve ammunition
- 18
- Rate of fire (displayed)
- 21 rpm
- Cycle time
- 1.4 sTime between shots; not sustained fire including reloads.
- Reload time
- 11.2 s
- Muzzle velocity
- 300 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 75 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 30
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 4.5
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Conversion Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 2
bleed
Conversion Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 2
Ammunition
Conversion FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 2
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Conversion FMJ Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 270 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–49 m), 3 (49–500 m) |
| stomach | 2 (0–45 m), 3 (45–66 m), 4 (66–500 m) |
| arms | 3 (0–50 m), 4 (50–66 m), 5 (66–500 m) |
| legs | 3 (0–45 m), 4 (45–58 m), 5 (58–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–49 m), 3 (49–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–33 m), 2 (33–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–45 m), 3 (45–66 m), 4 (66–500 m) | 2 (0–53 m), 3 (53–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) |
| arms | 3 (0–50 m), 4 (50–66 m), 5 (66–500 m) | 2 (0–39 m), 3 (39–58 m), 4 (58–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| legs | 3 (0–45 m), 4 (45–58 m), 5 (58–500 m) | 2 (0–32 m), 3 (32–53 m), 4 (53–500 m) | 2 (0–45 m), 3 (45–66 m), 4 (66–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Conversion Dumdum Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 270 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–39 m), 3 (39–60 m), 4 (60–500 m) |
| stomach | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) |
| arms | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) |
| legs | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–39 m), 3 (39–60 m), 4 (60–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–23 m), 2 (23–60 m), 3 (60–500 m) | 1 (0–39 m), 2 (39–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–500 m) |
| stomach | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) | 2 (0–43 m), 3 (43–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) |
| arms | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) | 2 (0–29 m), 3 (29–48 m), 4 (48–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
| legs | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) | 2 (0–48 m), 3 (48–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Conversion Compact Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 300 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–39 m), 3 (39–60 m), 4 (60–500 m) |
| stomach | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) |
| arms | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) |
| legs | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–39 m), 3 (39–60 m), 4 (60–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–23 m), 2 (23–60 m), 3 (60–500 m) | 1 (0–39 m), 2 (39–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–500 m) |
| stomach | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) | 2 (0–43 m), 3 (43–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) |
| arms | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) | 2 (0–29 m), 3 (29–48 m), 4 (48–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
| legs | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–35 m), 3 (35–54 m), 4 (54–500 m) | 2 (0–48 m), 3 (48–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 104, velocity 300 m/s, drop 75 m, cycle 1.35s, size 1, price 55. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Conversion
Pistol
Conversion Chain Pistol
- Type
- Pistol
- Size
- 1
- Price
- $84
- Ammo
- Compact
Skins (11)
All of them use these stats.
LegendaryRarity
Argent Widow
- Base item
- Conversion
- Rarity
- LegendaryRarity
Availability unknown
Uncommon
Ash
- Base item
- Conversion
- Rarity
- Uncommon
Availability unknown
Uncommon
Ember
- Base item
- Conversion
- Rarity
- Uncommon
Availability unknown
Mythic
Faultless
- Base item
- Conversion
- Rarity
- Mythic
Availability unknown
Epic
Honor's Gift
- Base item
- Conversion
- Rarity
- Epic
Availability unknown
LegendaryRarity
Mass Fortitude
- Base item
- Conversion
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Miasma's Cure
- Base item
- Conversion
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Onyx Iron
- Base item
- Conversion
- Rarity
- LegendaryRarity
Availability unknown
Rare
Spite
- Base item
- Conversion
- Rarity
- Rare
Availability unknown
LegendaryRarity
The Counterpart
- Base item
- Conversion
- Rarity
- LegendaryRarity
Availability unknown
Epic
The Pearl
- Base item
- Conversion
- Rarity
- Epic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from