HYPERNATREMA

Weapon · Bow

Chu Ko Nu

In the extracted data; current availability not verifiedAdded in 2.2_event· data from build 2.9.0.41

Type
Bow
Size
2
Price
$75
Ammo
Compact Bolt
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
special

Stats as displayed

Damage (displayed)
150The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact Bolt
Magazine
10
Reserve ammunition
10
Rate of fire (displayed)
40 rpm
Cycle time
0.7 sTime between shots; not sustained fire including reloads.
Reload time
8.5 s
Muzzle velocity
125 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
17 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
10
Sway (displayed)
100
Vertical recoil (displayed)
2
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Chu Ko Nu Compact Bolt

Base damage per projectile
122 (before hit-zone multipliers)
Velocity
125 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
12200 m300 m
Base damage 122 at 0 m, falling to 24.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest1 (0–10 m), 2 (10–47 m), 3 (47–80 m), 4 (80–94 m), 5 (94–510 m)
stomach2 (0–33 m), 3 (33–63 m), 4 (63–81 m), 5 (81–92 m), 6 (92–99 m), 7 (99–510 m)
arms2 (0–20 m), 3 (20–37 m), 4 (37–63 m), 5 (63–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–510 m)
legs2 (0–15 m), 3 (15–35 m), 4 (35–55 m), 5 (55–74 m), 6 (74–84 m), 7 (84–91 m), 8 (91–97 m), 9 (97–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest1 (0–10 m), 2 (10–47 m), 3 (47–80 m), 4 (80–94 m), 5 (94–510 m)1 (0–22 m), 2 (22–66 m), 3 (66–89 m), 4 (89–510 m)1 (0–32 m), 2 (32–80 m), 3 (80–98 m), 4 (98–510 m)1 (0–47 m), 2 (47–94 m), 3 (94–510 m)1 (0–80 m), 2 (80–510 m)1 (0–510 m)
stomach2 (0–33 m), 3 (33–63 m), 4 (63–81 m), 5 (81–92 m), 6 (92–99 m), 7 (99–510 m)2 (0–39 m), 3 (39–75 m), 4 (75–90 m), 5 (90–99 m), 6 (99–510 m)1 (0–20 m), 2 (20–63 m), 3 (63–87 m), 4 (87–99 m), 5 (99–510 m)1 (0–33 m), 2 (33–81 m), 3 (81–99 m), 4 (99–510 m)1 (0–63 m), 2 (63–99 m), 3 (99–510 m)1 (0–99 m), 2 (99–510 m)
arms2 (0–20 m), 3 (20–37 m), 4 (37–63 m), 5 (63–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–510 m)2 (0–29 m), 3 (29–51 m), 4 (51–75 m), 5 (75–87 m), 6 (87–95 m), 7 (95–510 m)2 (0–37 m), 3 (37–71 m), 4 (71–87 m), 5 (87–97 m), 6 (97–510 m)1 (0–20 m), 2 (20–63 m), 3 (63–87 m), 4 (87–99 m), 5 (99–510 m)1 (0–37 m), 2 (37–87 m), 3 (87–510 m)1 (0–87 m), 2 (87–510 m)
legs2 (0–15 m), 3 (15–35 m), 4 (35–55 m), 5 (55–74 m), 6 (74–84 m), 7 (84–91 m), 8 (91–97 m), 9 (97–510 m)2 (0–26 m), 3 (26–43 m), 4 (43–71 m), 5 (71–84 m), 6 (84–92 m), 7 (92–98 m), 8 (98–510 m)2 (0–35 m), 3 (35–67 m), 4 (67–84 m), 5 (84–94 m), 6 (94–510 m)1 (0–15 m), 2 (15–55 m), 3 (55–84 m), 4 (84–97 m), 5 (97–510 m)1 (0–35 m), 2 (35–84 m), 3 (84–510 m)1 (0–84 m), 2 (84–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Chu Ko Nu Incendiary Bolt

Base damage per projectile
122 (before hit-zone multipliers)
Velocity
125 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
12200 m300 m
Base damage 122 at 0 m, falling to 24.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest1 (0–10 m), 2 (10–47 m), 3 (47–80 m), 4 (80–94 m), 5 (94–510 m)
stomach2 (0–33 m), 3 (33–63 m), 4 (63–81 m), 5 (81–92 m), 6 (92–99 m), 7 (99–510 m)
arms2 (0–20 m), 3 (20–37 m), 4 (37–63 m), 5 (63–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–510 m)
legs2 (0–15 m), 3 (15–35 m), 4 (35–55 m), 5 (55–74 m), 6 (74–84 m), 7 (84–91 m), 8 (91–97 m), 9 (97–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest1 (0–10 m), 2 (10–47 m), 3 (47–80 m), 4 (80–94 m), 5 (94–510 m)1 (0–22 m), 2 (22–66 m), 3 (66–89 m), 4 (89–510 m)1 (0–32 m), 2 (32–80 m), 3 (80–98 m), 4 (98–510 m)1 (0–47 m), 2 (47–94 m), 3 (94–510 m)1 (0–80 m), 2 (80–510 m)1 (0–510 m)
stomach2 (0–33 m), 3 (33–63 m), 4 (63–81 m), 5 (81–92 m), 6 (92–99 m), 7 (99–510 m)2 (0–39 m), 3 (39–75 m), 4 (75–90 m), 5 (90–99 m), 6 (99–510 m)1 (0–20 m), 2 (20–63 m), 3 (63–87 m), 4 (87–99 m), 5 (99–510 m)1 (0–33 m), 2 (33–81 m), 3 (81–99 m), 4 (99–510 m)1 (0–63 m), 2 (63–99 m), 3 (99–510 m)1 (0–99 m), 2 (99–510 m)
arms2 (0–20 m), 3 (20–37 m), 4 (37–63 m), 5 (63–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–510 m)2 (0–29 m), 3 (29–51 m), 4 (51–75 m), 5 (75–87 m), 6 (87–95 m), 7 (95–510 m)2 (0–37 m), 3 (37–71 m), 4 (71–87 m), 5 (87–97 m), 6 (97–510 m)1 (0–20 m), 2 (20–63 m), 3 (63–87 m), 4 (87–99 m), 5 (99–510 m)1 (0–37 m), 2 (37–87 m), 3 (87–510 m)1 (0–87 m), 2 (87–510 m)
legs2 (0–15 m), 3 (15–35 m), 4 (35–55 m), 5 (55–74 m), 6 (74–84 m), 7 (84–91 m), 8 (91–97 m), 9 (97–510 m)2 (0–26 m), 3 (26–43 m), 4 (43–71 m), 5 (71–84 m), 6 (84–92 m), 7 (92–98 m), 8 (98–510 m)2 (0–35 m), 3 (35–67 m), 4 (67–84 m), 5 (84–94 m), 6 (94–510 m)1 (0–15 m), 2 (15–55 m), 3 (55–84 m), 4 (84–97 m), 5 (97–510 m)1 (0–35 m), 2 (35–84 m), 3 (84–510 m)1 (0–84 m), 2 (84–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Chu Ko Nu Explosive Bolt

Base damage per projectile
5 (before hit-zone multipliers)
Velocity
80 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
500 m300 m
Base damage 5 at 0 m, unchanged to 300 m. Community-calculated reference shot, not a live measurement.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 151, velocity 125 m/s, drop 19 m, cycle 0.7s, size 2, price 75. Sites define some of these differently, so small differences aren't evidence of a balance change.

Skins (2)

All of them use these stats.

  • LegendaryRarity

    Hell's Wings

    Base item
    Chu Ko Nu
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Spring Rain

    Base item
    Chu Ko Nu
    Rarity
    LegendaryRarity

    Availability unknown

Sources