HYPERNATREMA

Weapon · Rifle

1890 Cavalry

In the extracted data; current availability not verifiedAdded in 2.8_event· data from build 2.9.0.41

Type
Rifle
Size
3
Price
$56
Ammo
Long
Minimum bloodline rank
1
Dual wield
No
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
139The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
1
Reserve ammunition
18
Rate of fire (displayed)
18 rpm
Cycle time
3.2 sTime between shots; not sustained fire including reloads.
Reload time
3.5 s
Muzzle velocity
380 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
120 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
32.5
Sway (displayed)
77
Vertical recoil (displayed)
7
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 3

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

1890 Cavalry Long Ammo

Base damage per projectile
107 (before hit-zone multipliers)
Velocity
380 m/s
Range in the source data
388 m (the calculation's limit, not lethal range)
10700 m300 m
Base damage 107 at 0 m, falling to 56.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–388 m)
chest2 (0–189 m), 3 (189–388 m)
stomach2 (0–134 m), 3 (134–388 m)
arms2 (0–69 m), 3 (69–388 m)
legs2 (0–56 m), 3 (56–134 m), 4 (134–388 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–388 m)1 (0–388 m)1 (0–388 m)1 (0–388 m)1 (0–388 m)1 (0–388 m)
chest2 (0–189 m), 3 (189–388 m)1 (0–53 m), 2 (53–388 m)1 (0–77 m), 2 (77–388 m)1 (0–189 m), 2 (189–388 m)1 (0–388 m)1 (0–388 m)
stomach2 (0–134 m), 3 (134–388 m)1 (0–44 m), 2 (44–388 m)1 (0–69 m), 2 (69–388 m)1 (0–134 m), 2 (134–388 m)1 (0–388 m)1 (0–388 m)
arms2 (0–69 m), 3 (69–388 m)2 (0–86 m), 3 (86–388 m)2 (0–388 m)1 (0–69 m), 2 (69–388 m)1 (0–388 m)1 (0–388 m)
legs2 (0–56 m), 3 (56–134 m), 4 (134–388 m)2 (0–76 m), 3 (76–388 m)2 (0–134 m), 3 (134–388 m)1 (0–56 m), 2 (56–388 m)1 (0–134 m), 2 (134–388 m)1 (0–388 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

1890 Cavalry FMJ Ammo

Base damage per projectile
107 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
342 m (the calculation's limit, not lethal range)
10700 m300 m
Base damage 107 at 0 m, falling to 58.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–342 m)
chest2 (0–342 m)
stomach2 (0–151 m), 3 (151–342 m)
arms2 (0–79 m), 3 (79–342 m)
legs2 (0–66 m), 3 (66–151 m), 4 (151–342 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–342 m)1 (0–342 m)1 (0–342 m)1 (0–342 m)1 (0–342 m)1 (0–342 m)
chest2 (0–342 m)1 (0–63 m), 2 (63–342 m)1 (0–87 m), 2 (87–342 m)1 (0–342 m)1 (0–342 m)1 (0–342 m)
stomach2 (0–151 m), 3 (151–342 m)1 (0–54 m), 2 (54–342 m)1 (0–79 m), 2 (79–342 m)1 (0–151 m), 2 (151–342 m)1 (0–342 m)1 (0–342 m)
arms2 (0–79 m), 3 (79–342 m)2 (0–96 m), 3 (96–342 m)2 (0–342 m)1 (0–79 m), 2 (79–342 m)1 (0–342 m)1 (0–342 m)
legs2 (0–66 m), 3 (66–151 m), 4 (151–342 m)2 (0–86 m), 3 (86–342 m)2 (0–151 m), 3 (151–342 m)1 (0–66 m), 2 (66–342 m)1 (0–151 m), 2 (151–342 m)1 (0–342 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

1890 Cavalry High Velocity Ammo

Base damage per projectile
103 (before hit-zone multipliers)
Velocity
480 m/s
Range in the source data
389 m (the calculation's limit, not lethal range)
10300 m300 m
Base damage 103 at 0 m, falling to 54.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–389 m)
chest2 (0–163 m), 3 (163–389 m)
stomach2 (0–106 m), 3 (106–389 m)
arms2 (0–65 m), 3 (65–189 m), 4 (189–389 m)
legs2 (0–52 m), 3 (52–106 m), 4 (106–389 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–389 m)1 (0–389 m)1 (0–389 m)1 (0–389 m)1 (0–389 m)1 (0–389 m)
chest2 (0–163 m), 3 (163–389 m)1 (0–49 m), 2 (49–389 m)1 (0–73 m), 2 (73–389 m)1 (0–163 m), 2 (163–389 m)1 (0–389 m)1 (0–389 m)
stomach2 (0–106 m), 3 (106–389 m)2 (0–389 m)1 (0–65 m), 2 (65–389 m)1 (0–106 m), 2 (106–389 m)1 (0–389 m)1 (0–389 m)
arms2 (0–65 m), 3 (65–189 m), 4 (189–389 m)2 (0–83 m), 3 (83–389 m)2 (0–189 m), 3 (189–389 m)1 (0–65 m), 2 (65–389 m)1 (0–189 m), 2 (189–389 m)1 (0–389 m)
legs2 (0–52 m), 3 (52–106 m), 4 (106–389 m)2 (0–72 m), 3 (72–389 m)2 (0–106 m), 3 (106–389 m)1 (0–52 m), 2 (52–389 m)1 (0–106 m), 2 (106–389 m)1 (0–389 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 139, velocity 380 m/s, drop 108 m, cycle -, size 3, price 56. Sites define some of these differently, so small differences aren't evidence of a balance change.

Skins (2)

All of them use these stats.

  • LegendaryRarity

    Due Process

    Base item
    1890 Cavalry
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Grim Nectar

    Base item
    1890 Cavalry
    Rarity
    LegendaryRarity

    Availability unknown

Sources