Weapon · Rifle
1890 Cavalry
In the extracted data; current availability not verifiedAdded in 2.8_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 3
- Price
- $56
- Ammo
- Long
- Minimum bloodline rank
- 1
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 139The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 1
- Reserve ammunition
- 18
- Rate of fire (displayed)
- 18 rpm
- Cycle time
- 3.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 3.5 s
- Muzzle velocity
- 380 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 120 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 32.5
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 7
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 3
Ammunition
Slot 1
Ammunition
1890 Cavalry Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 1
Ammunition
1890 Cavalry FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 1
Ammunition
1890 Cavalry High Velocity Ammo
- Price
- $35
- Effects
- None listed
- Weapons
- 1
Slot 2
Ammunition
1890 Cavalry Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 1
Ammunition
1890 Cavalry FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 1
Ammunition
1890 Cavalry High Velocity Ammo
- Price
- $35
- Effects
- None listed
- Weapons
- 1
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
1890 Cavalry Long Ammo
- Base damage per projectile
- 107 (before hit-zone multipliers)
- Velocity
- 380 m/s
- Range in the source data
- 388 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–388 m) |
| chest | 2 (0–189 m), 3 (189–388 m) |
| stomach | 2 (0–134 m), 3 (134–388 m) |
| arms | 2 (0–69 m), 3 (69–388 m) |
| legs | 2 (0–56 m), 3 (56–134 m), 4 (134–388 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–388 m) | 1 (0–388 m) | 1 (0–388 m) | 1 (0–388 m) | 1 (0–388 m) | 1 (0–388 m) |
| chest | 2 (0–189 m), 3 (189–388 m) | 1 (0–53 m), 2 (53–388 m) | 1 (0–77 m), 2 (77–388 m) | 1 (0–189 m), 2 (189–388 m) | 1 (0–388 m) | 1 (0–388 m) |
| stomach | 2 (0–134 m), 3 (134–388 m) | 1 (0–44 m), 2 (44–388 m) | 1 (0–69 m), 2 (69–388 m) | 1 (0–134 m), 2 (134–388 m) | 1 (0–388 m) | 1 (0–388 m) |
| arms | 2 (0–69 m), 3 (69–388 m) | 2 (0–86 m), 3 (86–388 m) | 2 (0–388 m) | 1 (0–69 m), 2 (69–388 m) | 1 (0–388 m) | 1 (0–388 m) |
| legs | 2 (0–56 m), 3 (56–134 m), 4 (134–388 m) | 2 (0–76 m), 3 (76–388 m) | 2 (0–134 m), 3 (134–388 m) | 1 (0–56 m), 2 (56–388 m) | 1 (0–134 m), 2 (134–388 m) | 1 (0–388 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
1890 Cavalry FMJ Ammo
- Base damage per projectile
- 107 (before hit-zone multipliers)
- Velocity
- 300 m/s
- Range in the source data
- 342 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–342 m) |
| chest | 2 (0–342 m) |
| stomach | 2 (0–151 m), 3 (151–342 m) |
| arms | 2 (0–79 m), 3 (79–342 m) |
| legs | 2 (0–66 m), 3 (66–151 m), 4 (151–342 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–342 m) | 1 (0–342 m) | 1 (0–342 m) | 1 (0–342 m) | 1 (0–342 m) | 1 (0–342 m) |
| chest | 2 (0–342 m) | 1 (0–63 m), 2 (63–342 m) | 1 (0–87 m), 2 (87–342 m) | 1 (0–342 m) | 1 (0–342 m) | 1 (0–342 m) |
| stomach | 2 (0–151 m), 3 (151–342 m) | 1 (0–54 m), 2 (54–342 m) | 1 (0–79 m), 2 (79–342 m) | 1 (0–151 m), 2 (151–342 m) | 1 (0–342 m) | 1 (0–342 m) |
| arms | 2 (0–79 m), 3 (79–342 m) | 2 (0–96 m), 3 (96–342 m) | 2 (0–342 m) | 1 (0–79 m), 2 (79–342 m) | 1 (0–342 m) | 1 (0–342 m) |
| legs | 2 (0–66 m), 3 (66–151 m), 4 (151–342 m) | 2 (0–86 m), 3 (86–342 m) | 2 (0–151 m), 3 (151–342 m) | 1 (0–66 m), 2 (66–342 m) | 1 (0–151 m), 2 (151–342 m) | 1 (0–342 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
1890 Cavalry High Velocity Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 480 m/s
- Range in the source data
- 389 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–389 m) |
| chest | 2 (0–163 m), 3 (163–389 m) |
| stomach | 2 (0–106 m), 3 (106–389 m) |
| arms | 2 (0–65 m), 3 (65–189 m), 4 (189–389 m) |
| legs | 2 (0–52 m), 3 (52–106 m), 4 (106–389 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–389 m) | 1 (0–389 m) | 1 (0–389 m) | 1 (0–389 m) | 1 (0–389 m) | 1 (0–389 m) |
| chest | 2 (0–163 m), 3 (163–389 m) | 1 (0–49 m), 2 (49–389 m) | 1 (0–73 m), 2 (73–389 m) | 1 (0–163 m), 2 (163–389 m) | 1 (0–389 m) | 1 (0–389 m) |
| stomach | 2 (0–106 m), 3 (106–389 m) | 2 (0–389 m) | 1 (0–65 m), 2 (65–389 m) | 1 (0–106 m), 2 (106–389 m) | 1 (0–389 m) | 1 (0–389 m) |
| arms | 2 (0–65 m), 3 (65–189 m), 4 (189–389 m) | 2 (0–83 m), 3 (83–389 m) | 2 (0–189 m), 3 (189–389 m) | 1 (0–65 m), 2 (65–389 m) | 1 (0–189 m), 2 (189–389 m) | 1 (0–389 m) |
| legs | 2 (0–52 m), 3 (52–106 m), 4 (106–389 m) | 2 (0–72 m), 3 (72–389 m) | 2 (0–106 m), 3 (106–389 m) | 1 (0–52 m), 2 (52–389 m) | 1 (0–106 m), 2 (106–389 m) | 1 (0–389 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 139, velocity 380 m/s, drop 108 m, cycle -, size 3, price 56. Sites define some of these differently, so small differences aren't evidence of a balance change.
Skins (2)
All of them use these stats.
LegendaryRarity
Due Process
- Base item
- 1890 Cavalry
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Grim Nectar
- Base item
- 1890 Cavalry
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from