Trait · supportive
Resilience
Improves health on revival, within the available health capacity.
In the extracted data; current availability not verifiedAdded in Patch 1
- Cost
- 3 pts
- Category
- supportive
- Rank
- 4
- Purchasable (as configured)
- Yes
- Scarce
- No
- Burn trait
- Unknown (not verified)
Numbers from the extracted data
| Effect | With the trait | Without |
|---|---|---|
| Health on revive (without trait) | 10 HP | Unknown |
| Health on revive (with Resilience) | 100 % of max HP | Unknown |
| Downed teammate revive hold (base) (“Resilience - B” effect) (conditional) | 4 s | Unknown |
| Downed revive hold multiplier with Resilience - B (“Resilience - B” effect) (conditional) | 0.5 × | Unknown |
| Dead teammate revive hold (bounty carrier) with Resilience - B (“Resilience - B” effect) (conditional) | 5 s | 10 s |
Snapshot samples. "Unknown" means the data has no value, not zero. Conditional effects (from Catalyst and events) haven’t been verified for the current patch.
Sources
- Kamille Traits · Community-extracted data
- Source record · the page this entry was extracted from