HYPERNATREMA

Boss · boss

Bloodskin

In the extracted data; current availability not verified

Health
4000
Phases
2000 + 2000

Weakness and approach

Weakness
Piercing and fire; expose armor-covered weak points. Rending becomes more useful after the phase transition.
Approach
Concentrate on one armor plate to open a weak point, then reuse that angle. In the second form, expect movement through wells and attacks involving its weapon. High-output explosive or Nitro routes exist, but positioning and weak-point accuracy determine success.
Pitfalls
Armor can reject sticky attachments and thrown blades; teleporting can defeat an attachment plan. The extracted generic resistance profile is not a verified per-zone, per-phase damage formula.

Weaknesses and resistances

Piercing and fire, aimed at weak points exposed under its armor. Rending becomes more useful after the phase change.

Phases and dangerous attacks

The extracted data gives it 4,000 health in two phases of 2,000. In the second form it moves through wells and attacks with its weapon. It can also teleport.

Ways to clear it

Cheap or quiet

Concentrate on one armor plate until a weak point opens, then keep using that angle.

Fast

Heavy explosive or Nitro routes exist, but positioning and hitting the weak point decide whether they work.

Safer

Expect the second form's movement through wells, and keep your position flexible rather than committing to one spot.

Keeping the loot

The sources don't name a loot-preserving method for the Bloodskin.

Mistakes to avoid

  • Planning around a Sticky Bomb or Throwing Knives: armor can reject both, and a teleport can undo the plan.
  • Treating its generic resistance profile as a per-zone, per-phase damage formula. It isn't one.

Strategy is guidance from the sources below, not a guarantee. Reviewed 2026-10-08.

Sources